Regeneration is an ability that gradually restores a creature's lost health points, and is constantly active whenever it is injured. The creature's Research Level determines how many points it recovers per second;

  • Level 1 and 2 creatures heal 1.25 points.
  • Level 3 creatures heal 1.5 points.
  • Level 4 creatures heal 1.75 points.
  • Level 5 creatures heal 2 points.

Regeneration is generally not enough to improve a creature's survivability in combat, but is very useful between battles; creatures will be to recover some lost hit points then, meaning they can be used again for another fight if given enough time. It also partially counter-balances the gradual damage of effects like Poison, giving creatures a better chance of surviving until the condition wears off.

Animals with this abilityEdit

Blue Tongued Skink (Inherent) (Invasion of The Killer Ants only)

Boa Constrictor (Inherent)

Chameleon (Inherent)

Cockroach (Inherent) (Creature Chaos and later only)

Giant Squid (Inherent)

Komodo Dragon (Inherent)

Liopleurodon (Inherent)

Lobster (Inherent)

Omega Ant (Inherent)

Rattlesnake (Inherent)

Snail (Inherent)

Walking Stick (Inherent)